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02:18
3ds Max 2020 - Feature Updates
We're thrilled to share our latest update to 3ds Max! Autodesk 3ds Max 2020 focuses on delivering efficiency, performance, and stability that will speed up the content creation process. New updates for Revit and Chamfer Modifier provide more flexibility whether it’s dealing with importing complex BIM data or creating that next killer game asset. Improvements to OSL (Open Shading Language), viewport playback, and a faster animation preview allow to visualize the result of the work more accurately and minimize times between production changes. For more information visit: https://area.autodesk.com/3dsmax-timeline/ View our 3ds Max product roadmap: https://area.autodesk.com/blogs/the-3ds-max-blog/3ds-max-public/ Let's keep in touch! https://www.facebook.com/AutodeskME/ https://www.facebook.com/Autodesk3dsMax/ https://twitter.com/Autodesk_ME https://twitter.com/Adsk3dsMax https://www.instagram.com/autodesk_me/ https://www.linkedin.com/showcase/autodesk-media-&-entertainment
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04:19
Keyframe Digital - 500 shots in two weeks with 3ds Max
From cartoons or television VFX Keyframe Digital use 3ds Max to finish incredible amounts of work under tight deadlines and with a staff far smaller than you would expect. If you thought your deadlines were short try episodic TV VFX.
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08:47
3ds Max tips and tricks from Platige Image: Cheating your Animation with Noise
80% of the animation in Paths of Hate was created with procedural noise. Learn from Damian Nenow, Director Platige Image how he uses Noise control in 3ds Max to quickly animate almost anything.
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01:34
3ds Max and 3ds Max Design 2015 Extension 2 - Camera Sequencer
Now available for 3ds Max and 3ds Max Design Subscription customers. Telling great stories with high-quality animated visualizations, animatics, and cinematics is now easier with the new Camera Sequencer, giving designers and animators even more control. This new feature allows you to easily cut between multiple cameras, trim, and reorder animated clips nondestructively leaving the original animation data unchanged.
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